Kaz

Kaz is a god of trickery and thieves, a mischief-maker and instigator who stands as a constant challenge to the accepted order among both gods and mortals.  Unlike most other deities, Kaz is often portrayed as an animal, such as a raven or a fox, as well as a shapechanger who can adopt any form at will. Kaz is often also a god of luck, either good or bad.

Serving Kaz
Of all the deities, Kaz covers the widest moral ground. A chaotic good expression of Kaz is a liberator and freedom fighter. The evil form of Kaz  delights in murder and wealth gained by any means. Standing in the middle of these two extremes, the chaotic neutral expression of this god is a capricious free spirit.

Deity Attributes
The Trickster is most often chaotic good, chaotic neutral, or chaotic evil.

Armor and Shield Proficiencies: You have proficiency with light armor.

Cantrips: You know the minor illusion cantrip, plus one cantrip of your choice from the cleric’s cantrip list.

Channel Divinity: You gain the Channel Deception and Channel Trickery options.

Disciple of Trickery: You gain two of the following skills of your choice: Bluff, Disguise, or Sneak. You also gain proficiency with martial finesse weapons and simple and martial ranged weapons.

Domain Spells: You always have the following spells prepared, provided you are able to cast cleric spells of the given level. They do not count against the number of spells you can prepare each day.

Spell Level      Domain Spell

1      sanctuary

2      invisibility

3      fly

4      dimension door

5      telekinesis

Suggested Equipment: Leather armor, short sword, dagger, sling, 50 sling bullets, holy symbol, flask of holy water, adventurer’s kit, and belt pouch containing 14 gp and 8 sp