D'raam Harme

D'raam Harme is the god of war. He is the wearer of many masks. His power   can be glorious, making heroes of ordinary people. It can be desperate and horrific, mortals’ worst traits writ large on the battlefield, with acts of cruelty, malice, and cowardice eclipsing those instances of excellence and courage. In either case, D'raam Harme watches over warriors and rewards them for great bravery.

Serving D'raam Harme
D'raam Harme attracts a wide range of individuals. You might be a courageous hero, a bold champion who inspires others to fight the good fight. Or you might see the battlefield as your temple and offer violence as prayers to your deity. Whatever your connection to warfare, you excel in battle and improve those who fight at your side.Paragons of your faith grow more and more like the deity they serve or the ideal of warfare they uphold. Most tales of the legendary followers of D'raam Harme portray them as powerful generals or war chiefs, leading hordes in conquest or mustering armies to drive off invaders. They are often said to inspire courage or berserk fury in those who fight beside them.The shout of such a cleric can strike terror in enemies, and tales are told of battles won without a single blow struck, as armies quailed and fled before the wrath of a mighty champion of D'raam Harme.

Deity Attributes
Armor and Shield Proficiencies: You have proficiency with all armor and shields.

Cantrips: You know the cure minor wounds cantrip, plus one cantrip of your choice from the cleric’s cantrip list.

Channel Divinity: You gain the Channel Strength and Channel Wrath options.

Disciple of the Warbringer: You gain proficiency with all martial weapons.

Domain Spells: You always have the following spells prepared, provided you are able to cast cleric spells of the given level. They do not count against the number of spells you can prepare each day.

Spell Level      Domain Spell

1      bless

2      spiritual weapon

3      prayer

4      divine power

5      flame strike

Suggested Equipment: Chain mail, shield, battleaxe, sling, 50 sling bullets, holy symbol, flask of holy water, adventurer’s kit, and belt pouch containing 9 gp and 8 sp